HOW TO PLAY
·
Each player
selects a game piece to advance around the board in turn a number of
spaces indicated by a rolled die. To begin, each player starts in the
Big Bang region and must roll four or greater to avoid the
First-Three-Minute spaces of the board. If you are playing with cards
each time you leave the Big Bang, you must put the top card of the deck
in your hand.
·
If you land on a
cosmic consequence or cc-space, on your next turn you may jump, per the
jump rules below, or draw a card from the deck or from the discard pile,
per the rules below, or discard into another player’s hand per the
discard rules below and then you roll the die and move as the space
dictates.
·
You may do only
one card action during a turn: jump, draw or discard.
·
If you land on a
space already occupied by another player that player must go to the
space you just left and is subject to the consequence of that space.
·
When a player
draws a card, the card is placed number-side down (cc-side up) in front of them. If they elect to jump with a
card already in their hand or a drawn card, then the card is flipped to
its number side in the player’s hand and the player moves to the
nearest space the card represents.
·
When on a green or
orange space a player may not jump, draw or discard except as a
consequence for landing on the space.
·
When a player
draws a card from the deck, they may cut/shuffle the deck once if they
do not like the card on the top of the deck. Once the deck is cut the
card revealed by the cut must be drawn, then the top part of the deck is
placed back on the top of the deck.